Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you s...
The world of video games has long revolved around a subset of its player base: straight, white ma...
In 1977 a single film called Star Wars exploded on the consciousness of the world. Since then the...
Beginning with the structural features of design and play, this book explores video games as both...
The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the ...
More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros....
The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the ...
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help playe...
Video games are a complex, compelling medium in which established art forms intersect with techno...
Among the most expensive--and most profitable--films of all time, the works of James Cameron have...
Since the emergence of digital game studies, a number of debates have engaged scholars. The debat...
In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls fra...