Interactive Stories and Video Game Art

A Storytelling Framework for Game Design
Altersempfehlung:
IK : Computerspiele-DesignComputers - Games COMPUTERS / Programming / Games ART / Video Game Art
Verlag
CRC Press

EAN
9781498781503

Erscheinungsjahr
2016

Erscheinungstermin
15.09.2016

Umfang
220 Seiten

Gewicht
392 g

Format
233x154x12 mm

Einband
Taschenbuch

Sprache
Englisch

Langbeschreibung

The success of storytelling in games depends on the entire development team-game designers, artists, writers, programmers and musicians, etc.-working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Key Features:

  • The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games
  • Accessible to industry professionals as well as non-developers
  • Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art
  • The definitive framework for designing interactive stories
Inhaltsverzeichnis

Chapter 1 Character Shapes and Poses

Chapter  2 Character Animations

Chapter 3 Environment Shapes

Chapter  4 Pathways

Chapter 5 Framing

Chapter 6 Player Gestures

Chapter 7 Transitions in Games

Chapter 8 Transitions With Cutscenes

Chapter 9 Reiteration of Context

Chapter 10 Transition Hazards

Chapter 11 Transitions Without Cutscenes

Chapter 12 Transitions in Open World Games.

Kurzbeschreibung

This book defines a common design language used to understand and orchestrate video game storytelling. Building from a foundation of art forms such as ancient Greek sculpture, classical painting, and film, this book defines a language that is mindful of gaming's principal relationship between player actions and video game art. Brief examples from film will set the stage for examining the do's and don'ts of storytelling techniques for various video games, including The Last of Us, Journey, Minecraft, and the Grand Theft Auto series. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts.

Interactive Stories and Video Game Art, Taschenbuch

Solarski, Chris
CRC Press
ISBN 9781498781503
15.09.2016
Englisch
61,30 € UVP
Ihr Preis
49,04 €
Taschenbuch

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